Today in class we played a new a game about roller coasters. I didn't get to play it yet, but I did see the introduction, and it seemed like a lot of fun. First you get to customize your roller coaster, and even name it, like "magenta mega squid," or something. Then your draw out the hills and loops. Finally, you get to test it out. The passengers scream as the ride goes on, but if you make a loop to big for it's capacity, the coaster stops, and you fail. I learned that that you must not build the loops higher as the ride progresses, but start big and THEN decrease. The reason for this is because the small hill/loop will slow the coaster down, and reduce the energy, which is needed for the big hills. Next time, when I actually play, I'm going to take this information into consideration, so I don't spend too much time in frustration like last time, when we played the other coaster game.
A sneak peak at coaster creator!!
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